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Haptic Interaction with Deformable Objects

Modelling VR Systems for Textiles
 Previously published in hardcover
Sofort lieferbar | Lieferzeit:3-5 Tage I
Previously published in hardcover
Guido Böttcher
241 g
237x159x12 mm

Introduction to haptic rendering with comprehensive review of the mechanical foundation and mathematical calculation Showing the steps required for real-time simulation of deformable objects especially textile materials Highlighting the issues in haptic real-time computation and providing approaches to the solution of force rendering of the two-finger mechanical contact grasping a textile
Introduction.-Physical Simulation.-Haptic Interaction.-VR System Framework.-Analysis of VR System.-Summary & Outlook.-Index.
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR.
Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of
computing the small forces needed for the tactile rendering at the contact point.
Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

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